Wednesday, March 30, 2011

Iran unveils world’s first flying saucer

Fars news agency illustrated its story with a photo of a flying saucer Read more: http://www.dailymail.co.uk/news/article-1367204/Iran-builds-worlds-flying-saucer-Looks-like-belongs-1950s-B-movie.html#ixzz1HWRecECC

An official press release by Iranian state-controlled news site Fars News, claims that remarkably enough the Islamic Republic has managed to be the first nation ever to build a flying saucer. And no, I didn’t google the image from above, it’s been used instead officially by the news agency to illustrate the press release, although the crooked looking 1950s B-movie screenshot isn’t sourced.

Dubbed Zohal, which means Saturn in Persian, the flying saucer was built for surveillance and defence purposes. Unveiled in a special state ceremony, “the flying machine is equipped with an auto-pilot system, GPS (Global Positioning System) and two separate imaging systems with full HD 10 mega-pixel picture quality and is able to take and send images simultaneously,” according to Farce Fars News.

Photo used by the Iranian Students’ News Agency to illustrate Zohal.

Iranian Students’ News Agency, which has also published a press release about Zohal, has a more “rational” photo attached to its news piece, but they also insist on naming the cuadrotour surveillance flying object as “flying saucer”.

Teheran is dabbling a lot in scientific projects lately, some quite impressive and ambitious, aside from this obvious flying saucer mascaraed. For instance, their space program has sent a number of flying missiles in space, which have caused a lot of alarm in the western world for fear of them being used as intercontinental ballistic missiles some day.

Last year, Iran successfully fired a rocket that carried a mouse, a turtle and worms into space, and who doesn’t remember the Iranian humanoid dancing robot Surena 2.

Back to the subject at hand… flying saucers?!?!?!?

Are Next Generation AirPlanes Concepts Environment Friendly?

In 2011, NASA comes up with a plan to integrate a fuel efficient airplanes in their line-up that produce less noise and Cleaner exhaust. Three aircraft manufacturing companies Lockheed Martin, Northrop Grumman and The Boeing delivered their demos to NASA that will likely to be operational in 2025. Moreover, each aircraft will fly with a speed of sound; cover the area of 7000 miles and carry the load of 50,000 pounds to 100,000 pounds either passengers or cargo.

All the contestants are exploring, testing, simulating and discarding technologies for the whole year and comes up with a ultimate winning model. The core demands of NASA is aircraft fly in air for longer period of time, consume less energy and should be fuel efficient. All is happening for the betterment of environment to preserve the mankind and innovate the technologies in a healthier atmosphere.

Amazon Cloud Drive is a Mean Right Hook to Apple's Jaw

Amazon Cloud Drive is a Mean Right Hook to Apple's Jaw

This is a big one, folks. Amazon has just declared outright war on iTunes. Earlier today the company sent out a press release announcing the launch of Amazon Cloud Drive and Cloud Player. The Cloud Drive is an online storage system for music, movies and pictures. 5 GB is totally free, and you gain an extra 20 GB free the first time you purchase an Amazon MP3 album. The Cloud Player allows you to access your media from any Mac, PC or Android device.

It seems Amazon has finally hit upon a music retail / consumption solution that rivals iTunes for utility. And the press release is littered with mean little barbs against the current leading online music storefront. Like this one:

"The launch of Cloud Drive, Cloud Player for Web and Cloud Player for Android eliminates the need for constant software updates as well as the use of thumb drives and cables to move and manage music."

Bill Carr, VP of Movies and Music, might as well have said, "Our service is easier than dealing with iTunes updates and plugging your phone into your computer."

That wasn't the only dig either-

"Customers don't need to worry about regularly updating software on their computer to enjoy music, and Amazon MP3 customers can continue to use iTunes and Windows Media Player to add their music to their iPods and MP3 players."

This is a crafty bit of PR wordsmanship. First, Amazon assures us that their service will be free of cumbersome updates. Immediately after, they mention Windows Media Player and iTunes. It's hard not to read into that.

Amazon's Cloud Player certainly sounds like a solid system for keeping your playlist together across a variety of devices. The ability to get 5 GB of free storage for nothing but a registration isn't bad either. But the "20 GB free with one album purchase" deal isn't quite as good as it sounds. With Amazon's Cloud Drive service, you purchase data on a yearly basis. Buying an album only gets you 20 GB free for one year.

In subsequent years, you'll need to either pay up or lose your extra data. Amazon's also selling additional 20 GB slots for $20.

The most brilliant feature here is the fact that Amazon MP3 albums do not count towards your data storage limit. Meaning consumers now have a very compelling reason to buy from Amazon, rather than Apple. Cloud storage is extremely useful, but also expensive for large amounts of data. Free cloud storage for your Amazon-bought media, plus another (2)5 GB free works out to one hell of a deal. iTunes users are about to find their loyalty sorely tested.

iPhone 5 Fall Release makes Room for White iPhone 4 Spring Release

iPhone 5 Fall Release makes Room for White iPhone 4 Spring Release

The never ending white iPhone 4 delay is supposed to come to an end this Spring. Apple's Phil Schiller tweeted recently that the white iPhone 4 will be available this Spring. It is also supposed to be a beauty. In February I wrote that its best to pass on the white iPhone 4. Why buy a white iPhone 4 that will be replaced a couple month later with the iPhone 5. Now things look a bit different. New rumors around the WWDC 2011 conference suggest that Apple will not release the iPhone 5 as expected in June. Apple is supposed to release it in Fall with iOS 5.

Now the white iPhone 4 release can be seen as a hold over for those who cannot wait until Fall to get a new iPhone. The question is if the white iPhone 4 will have anything different besides the color. The white iPhone 4 will likely be almost a year delayed. I expect Apple to start selling it in May. By adding just a little bit Apple could make the white iPhone 4 more enticing. How about a better antenna design or the A5 CPU that is inside the iPad 2 already?

The problem will be that Apple is not going to confirm that the iPhone 5 is coming this Fall. So when you buy the white iPhone 4 on contract in May, you might get stuck with an outdated iPhone come WWDC 2011 in June. Sometimes when the rumors before a big Apple event turn into a very different direction, Apple could be behind it. A good example was the sudden rumors about the $1,000 price tag of the original iPad. When Apple announced that the iPad was only $499 the surprise effect was huge.

About the iPhone 4:
The Apple iPhone 4 measures 4.5" x 2.31" x 0.37" and weighs 4.8 ounces. It can be had in 16GB or 32GB capacity and records 720p video and has a 5MP still camera. FaceTime video calls can be made on the phone and it has WiFi, Bluetooth, and lots more.

Android Honeycomb: 17 Tablet Apps?

As Steve Jobs was very keen to tell us earlier this month, iOS currently holds some 65,000 tablet applications. He contrasted this impressive figure with the number of Android Honeycomb apps: 100. The great disparity between these two numbers has fuelled countless columns and opinion pieces across the Internet. And now, news has broke that things may be even worse for Android than they seem.

Justin Williams of CarpeAqua has counted up all of the Honeycomb apps that were more than just resized versions of normal applications. He came up with far fewer than 100. In fact, only 17 apps met his criteria of being "specifically designed for a tablet experience". Williams justified his standards by saying, "There is little point in buying a $600-$800 device just to run larger versions of apps you run on your phone."

And he's right. Tablets are larger, more powerful devices and users deserve applications that do more than just mimic something on their phone. Most of Justin's remaining apps were things like "CNN App for Android" or "USA Today for Tablet" or "WeatherBug". The thumb keyboard got a mention, as did the excellent DrawFree app and the game Vendetta Online. You'll notice that many of these apps- like CNN, were featured in the Honeycomb launch event. Vendetta even makes an appearance in the first Xoom ad.

What this all means is very simple: Android users are being asked to spend hundreds of dollars on a device that can't yet offer them much more functionality than their phones. If the larger display size is the only real benefit of an Android tablet, something isn't quite right.

Android tablets are undergoing a chaotic adolescence. Manufacturers and marketers will gradually learn to push away from the aggressive "spec dump" tactics they used with the Xoom. Google will eventually recognize the need for a more carefully crafted user experience. Developers on Android will catch-up with iOS. But all of these things are a few years in the future. For now, Android tablet early adopters will just have to grin and bear it.

My Top Ten iPad Apps Tips for deepening your tablet addiction.

It's been over a week since I returned from Guatemala. And nearly three weeks since I purchased the iPad 2, my first ever Apple product. In that time, I've tried my hand at quite a few tablet applications. Coming from Android, the sheer selection and quality of App Store offerings was a little staggering. With some work, I've managed to narrow my favorite apps down to ten.

10. GarageBand: Even if you aren't a musician- and I most certainly am not, GarageBand is an incredibly entertaining application. It keeps kids entertained and also allows you to have an easily portable selection of instruments ready at any time. Don't want to lug your guitar and case across the world on a Trans-Atlantic flight? GarageBand may lack the aesthetic feel of a real guitar- but it works.



9. Pages: The Pages app turns your iPad into a functional productive office device. It allows you to create a variety of different document styles and save those documents as Word files or PDFs. It also lets you open .doc files (and more). There's nothing too flashy about Pages, but it deserves a mention for its sheer usefulness. The iPad 2 isn't wildly comfortable to type on, but it makes for far more enjoyable editing and research than any other form factor I've explored.

8. Flow Paper: This is one of my two favorite doodling apps. Flow Paper allows you to adjust the length, flow and opacity of your strokes to create layered geometric waveforms of varying colors. It is multitouch compatible and more than capable of sucking several hours of idle time down the drain.



7. Photogene: If you're looking for a powerful, intuitive image editing app, this is it. Photogene allows you to adjust color levels, exposure, contrast, and saturation. You can apply filters- to sharpen or curve the image, and you can also crop, resize or rotate your picture. There are also a variety of options for things like text balloons and watermarks.



6.Drawin...ds HD: Yes, it's another drawing app. This one simply provides you with a black canvas that you can scrape away to reveal a psychedelic background. Yes, it is silly. That doesn't stop me from loving it dearly.

5. Copia E-Reader: No other reader app on the market handles the social dimension quite as well as Copia. By turning reading into an up-to-the-page, social activity it adds a competitive urge to make progress on your library. And the lively community gives readers of all stripes- Marxists and Dickens fans and Sci-Fi nerds- a place to discuss their favorite books as they read them.



4. PhotoBooth: As simple as it is, you wouldn't expect PhotoBooth to stay interesting for long. And yet, whenever I hand my iPad 2 over to a friend it is the the first app they open up. And whenever I end up somewhere new and beautiful, out comes my iPad and up opens PhotoBooth. I've used it to snap mind-bending shots of an east Texas sunrise and the heat rising up from cracks in the Pacaya Volcano. Can you say...best free app ever?



3. iMovie: I hate editing video together. iMovie for the iPad 2 may be the least painful way I know to edit simple videos together. It isn't as powerful as Adobe Premier, but it does everything the average user needs, and then some.

2. Fluid Monkey: I've never seen anything quite like this app before. You'll have your choice of populating the screen with multicolored gases and liquids that move around based on the direction and tilt of the tablet. You can also throw little balls up in there that bounce around as well. The sheer number of options and the aspect of physical control make this an app capable of hypnotizing a large number of people, under the right (booze) circumstances.

1. The Browser: I realize this may sound like a cop-out, but the browser really is the iPad's leading "killer app". I spend as much time surfing on my tablet as I do on every other task combined. The iPad 2 has replaced my laptop, desktop and smartphone as a preferred browsing device. Whenever I can justify using it for work, I do. Being able to lean back in a couch and lose myself in the Internet's sprawl is enough to justify that $499 price tag several times over.

Apple MacBook Pro MC700LL/A Great on the go Laptop

Everyone these days uses a computer. Whether it is a desktop or a laptop, you know what you need. If you are on the go a lot then a laptop is the best way to go. It offers you freedom to move around and still have all your information for you. It is perfect for the businessperson on the go or the student who needs a laptop for classes. The Apple MacBook Pro MC700LL/A may be the perfect laptop for you. 

The 13-inch MacBook Pro has the state-of -the-art dual-core Intel i5 processor that delivers up to 2x faster performance over the previous generation of MacBook Pro. The new Thunderbolt technology lets you connect high-performance peripherals and high-resolution displays to a single port, and transfer files at lightning speeds. In addition, with the new built-in FaceTime HD camera, you can make astonishingly crisp HD video call. This version of the 13.3-inch MacBook MC700LL/A features a 2.3 GHz Core i5 "Sandy Bridge" dual-core processor, 320 GB hard drive, and 4 GB of installed RAM. Other features include integrated Intel HD Graphics 3000 graphics, ultra-fast Wireless-N Wi-Fi networking, Bluetooth connectivity, an SDXC card slot, and a FireWire 800 port. It also comes with the Mac OS X Snow Leopard operating system as well as the iLife software suite, which includes the latest version of iPhoto, iMovie, and GarageBand. This is a great new computer you should be sure to buy yours today.

The Apple MacBook Pro is available at Amazon for $1,184.00.

I4U News brings you daily shopping tips on new releases, pre-orders, hot deals, sales events and unique gadgets. Read the latest Shopping Tips now.

CES 2011: Gefen debuts new GefenTV VGA to HD Scaler

Gefen unveils a new GefenTV VGA to HD Scaler at the CES 2011 next month. The VGA to HD Scaler outputs audio/video in the HDMI format so users can view video coming from low resolutions down to 320x240 upscaled to 1080p full HD on any HDTV display or projector. Via adapters you can connect your iPad, iPod or iPhone to the box as well to watch content in high definition on your TV.

The Gefen VGA To HD Scaler is equipped with one VGA, one coax, one TOSlink and L/R RCA audio inputs. Audio/video inputs are output as 1080p full HD video. Dynamic video adjustments are controlled through the front-panel buttons including noise reduction and detail enhancement to generate exceptional image quality.

About Gefen:
Gefen delivers advanced technologies with multi-platform extension, integration, optimization, distribution and conversion capabilities. Gefen equipment is valued around the world in professional AV/IT and consumer electronics/home theater environments. Their add-on hardware maximizes system functionality by enabling AV systems to operate beyond their original capabilities.

The CES 2011 will open its doors on January 6th in Las Vegas. We will of course provide in-depth coverage all new CES 2011 announcements. Expect the first major CES News already in December. Find all CES 2011 News on our CES 2011 Hub.

Monday, March 28, 2011

Mac OS X Honcho Logs Off

Bertrand Serlet, senior vice president of Mac software engineering and the man often regarded as the father of Mac OS X, is leaving Apple (Nasdaq: AAPL).

Cupertino announced his departure in a prepared statement but did not respond to requests for further comment by press time.

Serlet will be replaced by Craig Federighi, currently Apple's vice president of Mac software engineering.

Serlet said he's leaving to focus less on products and more on science.

Who in the World Is Bertrand Serlet?

Mac fans will remember Serlet as the Apple executive who ridiculed Windows Vista at the Apple World Wide Developer Conference in 2006 when comparing it to Mac OS X Tiger.

At WWDC 2009, he hammered Windows 7, saying it was another version of Windows Vista.

Serlet has worked with Steve Jobs for the past 22 years, first at NeXT, where he developed the workspace manager in the NextStep operating system and OpenStep. OpenStep was an object-oriented application programming interface specification developed jointly by NeXT and Sun Microsystems.

Serlet ported the NeXT operating system to Mac OS X and is credited with leading the development of Mac OS X 10.4 and 10.5.

Prior to working at NeXT, Serlet worked at Xerox (NYSE: XRX) PARC.

Serlet was appointed senior vice president of Mac Software Engineering in 2003 to replace Avie Tevanian, who was promoted to chief software technology officer. Serlet was at the time Apple's vice president of platform technology.

The Lion Sleeps Tonight

Most recently, Serlet has working on Mac OS X Lion, the next generation of the OS X platform.

This will integrate features from the iPad and will be available in summer, Apple has announced.

Features from the iPad that will appear in OS X Lion will include the recently launched Mac App Store, which will be built into Lion; Launchpad, which will provide instant access to apps; and full-screen app display capability.

Apple put out a preview version of Mac OS X Lion for developers through the Mac App store last month.

Serlet's replacement, Federighi, already heads up the Mac OS X engineering team, so Serlet's departure should have little impact on Lion.

Apple's statement quoted Serlet as saying the transition to Mac OS X Lion, which is due for release this summer, should be seamless.

That's likely to be the case, Rick Sturm, founder and CEO of Enterprise Management Associates, told MacNewsWorld.

"On the engineering side, it's relatively easy to switch people," Sturm explained.

Parting Is Such Sweet Sorrow

Perhaps Serlet's departure is a sign that Apple's preparing for the post-Jobs era.

"Now that Apple's moving to a post-Jobs mode, some old-timers are starting to leave," suggested Rob Enderle, principal analyst at the Enderle Group. "It's hard to tell what will change, but given how tightly Jobs is tied to all parts of Apple, you can be sure it will be a lot," he told MacNewsWorld.

However, Enderle believes Serlet's departure is voluntary.

"When you see veterans who have been at a company for years and have enjoyed prominence in their roles, the tendency when they leave is to add some deeper hidden meanings to their departure," Laura DiDio, principal at ITIC, told MacNewsWorld.

"I think Serlet's departure is a natural evolution," DiDio remarked. "If there were something really terrible going on it probably would have leaked out."

Whither Federighi?

Craig Federighi, who will replace Serlet, is an old colleague, also having worked at NeXT and then moved to Apple.

However, he left Cupertino in 1999 to join Ariba (Nasdaq: ARBA), where he held several roles, including chief technology officer.

Federighi returned to Apple in 2009 as head of Mac OS X engineering. He has been managing the Mac OS software engineering group for the past two years.

Green Machine: 'Artificial leaf' mimics photosynthesis

Helen Knight, technology reporter

Leaf.jpg

(Image: Design Pics Inc/Rex Features)

Why come up with new ways to generate clean energy, when we can copy what plants have been doing for millennia?

Daniel Nocera and colleagues at the Massachusetts Institute of Technology claim to have done just that - developing the first practical artificial leaf that mimics photosynthesis.

The leaf, actually a cheap, playing-card-sized solar cell that uses energy from sunlight to generate electricity to split water into hydrogen and oxygen, was presented yesterday at a meeting of the American Chemical Society in Anaheim, California. The hydrogen and oxygen produced could then be fed into a fuel cell, to generate electricity when it's needed.

In 2008 Nocera coated a low-cost indium-tin-oxide electrode in a combination of cobalt and phosphate to catalyse the water-splitting process.

Last year the team revealed an even cheaper water-splitting device based on a cobalt and nickel-borate-based electrode. In tests their artificial leaf, based on that cobalt-nickel electrode, operated continuously for over 45 hours without a drop in production.

By using cheap, abundant materials, Nocera hopes to ultimately develop a device that could power a home in the developing world for a day using just 4 litres of water. His company, Sun Catalytix, in Cambridge, Massachusetts, is attempting to commercialise the artificial photosynthesis technology.

Indian firm Tata has already signed Nocera up to help develop a mini-power plant based on his technology.

The breakthrough comes as four reserach teams from the UK and USA have today been awarded funding totalling $10.3million to improve the process of natural photosynthesis. The teams are looking at technologies to overcome limitations in photosynthesis - such as natural bottlenecks in the proicess - which could then lead to ways of increasing the yield of important crops for food production or sustainable bioenergy.

iPad 2 Smart Cover: Softcore Armor Lets the Sexy Shine Through

Early iPad 2 buyers faced a relative shortage of protective cases and coverings made specifically for their new devices. The most prominent on the market, of course, was Apple's own Smart Cover. The design is sleek, and it's highly functional as a cover and stand, though it doesn't offer the kind of rough-and-tumble protection you might want if you're iPad is in for some serious adventuring.

Apple's (Nasdaq: AAPL) new iPad Smart Cover for the iPad 2 took the tech geek world by storm when Apple first announced it and posted a fancy video of it in action on its Smart Cover site.

iPad 2 Smart Cover
The iPad 2 Smart Cover

I saw a lot of positive feedback for it online -- first impressions -- so when I was up at 2 a.m. ordering a brand-spankin' new iPad 2 on launch day, I ordered a Smart Cover, too. The last thing I wanted was to have a new iPad 2 and have zero access to cases and covers. Any cover is better than no cover, and besides, that video takes a bendy piece of polyurethane and some magnets, adds a splash of color to a dose of Apple marketing magic, and boom, instant desire for something undeniably cool.

On the downside, the cover is a bit spendy -- US$39 for the polyurethane and $69 for the leather. Because the cost is out of no-brainer range for most consumers and there are very competitively priced other case options from other manufacturers, it drops my overall rating down to a very respectable 4 out of 5 stars.

Well-Engineered Minimalism

There's lots to like about the Smart Cover. It has a surprisingly sturdy, thin design. It uses strategically placed magnets to attach to the left side of the iPad 2, aligning itself perfectly with all edges, all the time, without error or adjustment needed. Its presence not only protects the screen from scratches and such, it helps give the iPad 2 a more solid feel in your hand, giving you a small measure of carrying confidence, if not a bit of increased carrying ability.

Better yet, the magnets increase the speed of waking -- instead of finding and pushing the home button, then sliding the bottom bar on the screen, opening the Smart Cover instantly wakes the iPad 2. Was that fast? Yes, it's fast. And that feature, by the way, is awesome.

The Smart Cover also doubles as a stand. You can fold it upon itself to create a triangle, upon which the iPad 2 has a readable incline that also lets you type just a bit more easily. It's sturdy. Tip the iPad 2 and triangle a bit more, and it'll stand upright, suitable for watching video or using FaceTime for a video chat.

In actual use, it's easy to pull the Smart Cover off completely, and because reattaching it also easy -- and comes with a pleasant clicking connection noise when the magnets find one another -- there's no disincentive to pull it off due to fiddling or alignment. It's just a really fast solution.

If you don't want to tear it off, you can easily fold it around the backside. Around the back, only the side magnets keep it in place. In future iteration, it would be great if the whole cover was magnetically sticky to the backside, too. Still, if you want to shoot some video or take a picture, the Smart Cover folds in half and reveals the backside camera lens.

Apple Wants to Show Off

Apple definitely would prefer that everyone run around with iPads that are clearly identified as iPads. The same goes with iPhones, iPods, etc. An iPad all wrapped up in a big case not only hides the fact that a person is using an iPad, but it also covers up all that painstaking and wonderful industrial design. The Smart Cover provides some protection while letting the brilliance of the iPad 2 design shine through. In fact, in Apple's marketing materials, the company notes, "The slim yet sturdy Smart Cover protects your iPad screen without covering up its durable aluminum back. So your iPad still looks and feels like an iPad -- just with a little extra protection."

But really, that's only what you get -- a little extra protection. I'm sure the back cover is quite durable, but how durable? I'm not willing to test it. A scratch on the backside would suck, but it wouldn't be devastating. The same goes for lots of scratches. Not perfect, but if you put your gadgets to work, you expect a few nicks and dings. But what about a fall? What about some twisting pressure? What about being slipped into a backpack and the backpack getting tossed or dropped or stumbled over in the dark? Will the Smart Cover protect from those sorts of things?

Maybe.

Probably not.

That's my take, anyway: probably not.

I Prefer More Durable Protection

Personally, I've got too much of an investment in not only the out-of-pocket cash but in the use of the iPad 2 itself. If I break it, I'm out of hundreds of dollars. Worse, I lose access to applications I've come to enjoy and depend on. So that's worth protecting. And that means, to me, while Apple touts the Smart Cover as being "genius," I think we're really talking near-genius here. (Maybe if Apple posts a video showing how strong the back cover of the iPad 2 is, you know, with a kid stepping on it, and then maybe a kid elephant stepping on it, I might reconsider.)

If you've got extra cash available for replacements, I wouldn't cover the brilliant design any more than with the Smart Cover. But if you're like me, what to do? >[? For a while there, I was seriously thinking I had made a mistake. Personally, I just want more protection over showing off the sweet design. There's edge-to-edge glass, and in my experience, I break glass. I even briefly considered using some duct tape to protect the edges, along with the back. I mean really, am I really trying to impress anyone with my iPad 2? Not me. But, on the extremely remote chance that I stumbled across Steve Jobs or Jonathan Ive while toting a duct-taped iPad 2, I'd sure hate to break their hearts.

Case Options

Suddenly, then, I found myself online, desperately searching for available cases in all their polycarbonate and leather glory, looking over poor-quality photos that don't reveal enough detail, all the while mulling over pros and cons. Leather portfolio cases jump to the lead because they're easy, durable, and some are even foldable to act as stands. But I'm not sold there yet. I took a look at hard case options because I like the idea of a bit more rigid structure. The odds of my iPad 2 getting stepped on are slim -- a 1-in-365 chance -- but potentially devastating: a 1-in-5 chance of survival.

I even had a light-bulb moment: What if I could find a hard case that would work with my existing Smart Cover? Wouldn't that be awesome. The best of both worlds, right, the ease of the Smart Cover with the rigidity of a hard backside case. I searched. I found a few options. I considered availability and cost and the need to modify the covers with a saw or Dremel grinder. I figured I might have to use spray adhesive or double-sided sticky tape, too, to affix the back case in the event that my modifications affected the case's ability to stay put.

And then I found Marware's MicroShell iPad 2 case. It actually works with the Apple iPad 2 Smart Cover! At $39, it looks like a pretty decent deal. Of course, would it be smart to buy both a Smart Cover and a Marware case instead of a different cover altogether? I'm not sure. But I already have the Smart Cover, so I definitely need someone with more protection. I fired off a late-night email to Marware about getting a review unit in, but I haven't heard back. Marware? As for ordering, the covers are not yet available, and you can pre-order only.

Go Big or Go Home

Right now, I think the Smart Cover paired with the Marware MicroShell iPad 2 case seems like a pretty good compromise. I can get most of the benefits of the Smart Cover (tear it off, use it as a stand) along with the benefits of a bit more durability. And it's still slim, still pretty lightweight.

My other inclination is to do a complete 360 and go the Otter Box route with the company's highly durable iPad Defender Series Case. While I do like slim and trim and elegant, the hardcore OtterBox protection probably fits my personality better. After all, I'm never going to try to slip my iPad 2 into the pocket of my jeans. Alas, the version for the iPad 2 is not yet ready to ship, though OtterBox will kindly take your email and send you a note when they are ready to buy.

Oh, and by the way, I'm still waiting for my screen protector to arrive in the mail. As much as I like Gorilla Glass, I like screen protectors more. So I'm still being very very gentle with my iPad 2.

Asus' Eee Pad Transformer Is a Notebook in Disguise

Asus' latest swing at the tablet scene is the Eee Pad Transformer, a Honeycomb tablet that can be combined with an optional keyboard docking station that turns it into a notebook computer, more or less. The Transformer's guts seem to be on par with most other Honeycomb tablets in the field, but will its keyboard accessory be enough to make it stand out in an increasingly crowded field?

Asus on Friday announced the first shipments of its Eee Pad Transformer, which are directed to Taiwan.

Asus Eee Pad Transformer
The Asus Eee Pad Transformer

The Eee Pad Transformer is so named because it uses an optional docking station that provides a full QWERTY keyboard with unique Android function keys.

This tablet runs on an Nvidia (Nasdaq: NVDA) Tegra 2 dual-core processor and uses Google's (Nasdaq: GOOG) Android 3.0 operating system, aka "Honeycomb."

Its frame just over half an inch deep, and it weighs in at about 24 ounces.

It comes preloaded with Polaris Office 3.0, which supports the most frequently used file formats on PCs, such as Microsoft (Nasdaq: MSFT) Office, XLS, XLSX, PowerPoint, Adobe (Nasdaq: ADBE) PDF, and image files such as JPG.

The Transformer has 9.5 hours of battery life on one charge. This goes up to 16 hours when the docking station is used.

"I'd put this in the class of the Motorola (NYSE: MOT) Atrix," Jim McGregor, chief technology strategist at In-Stat, told TechNewsWorld. "It's seeking to bridge the gap between a mobile device and a computing device."

Asus did not respond to requests for comment by press time.

Details About the Eee Pad Transformer

Like many other tablets running Honeycomb, the Transformer has an Nvidia Tegra 2 dual-core processor.

It also has a 5MP rear camera to shoot and record HD video and a 1.2MP front-facing camera for videoconferencing. The device supports both WiFi and 3G.

The Transformer has a mini-HDMI port, a 3.5mm audio jack, two USB ports and a built-in SD card reader. It also has built-in SRS Sound technology.

The tablet comes with a scratch-resistant 10.1-inch in-plane switching (IPS) Gorilla Glass touchscreen with LED backlighting. This can be viewed at angles up to 178 degrees. ASUS claims the screen provides 50 percent more accurate and crisp rendition than its competitors.

Asus has overlaid its Waveshare user interface on top of Honeycomb.

The company provides one year of cloud storage on Asus WebStorage free to purchasers of the Transformer.

Information on price is still sketchy; reports suggest it will range between $500 and $700. If those reports are correct, the Transformer won't beat out the iPad 2 in price.

Just Another Brick in the Android Wall?

Apart from the optional docking station, there's little to distinguish the Transformer from other Android tablets, according to In-Stat's McGregor.

"All these tablets have dual core processors, high quality screens, and dual cameras, so you have to provide a significant differentiation if you're going to target the market," he said.

"I played with several tablets running Android 3.0 at CTIA," Carl Howe, director of anywhere consumer research at the Yankee Group, told TechNewsWorld. "They start to feel very much the same."

That uniformity has led Android tablet manufacturers to seek their own differentiators.

"These guys are all looking for a magic bullet," McGregor stated.

"Do you have a slide-out keyboard, do you have a docking station? I don't think anybody has found the secret sauce," he opined.

Even with the docking station, Acer's Transformer doesn't quite stand out of the crowd, McGregor thinks.

"The docking station is cool, but does it buy me that differentiation? I don't think so," he said.

Whether Asus can match the iPad 2 with its Transformer is open to question.

"Apple blends three ingredients: A sexy device, seamless connectivity and compelling cloud content to create its connected experience," Howe pointed out. "At present, most Honeycomb tablets I've seen are delivering only two out of those three ingredients because they lack the cloud-based apps."

Sunday, March 27, 2011

Benchmark battle: Chrome vs. IE vs. Firefox

There's no doubt the latest crop of stable browsers from Google, Microsoft, and Mozilla are the best the companies have ever produced. But how do they perform when tested under identical conditions?

CNET put the latest stable versions of Firefox, Chrome, and Internet Explorer through a gauntlet of benchmarks that considered JavaScript and HTML5 performance, as well as boot times and memory usage. (Opera and Safari were not tested because they have not been updated recently, and neither has yet implemented hardware acceleration close to the level that the other three browsers have.) Note that these charts are at best a snapshot in time, and are dependent on the hardware being used and any extensions installed. The full charts are below, followed by analysis and an explanation of our methodology.

(Credit: Chart by Seth Rosenblatt/CNET)
(Credit: Chart by Seth Rosenblatt/CNET)
(Credit: Chart by Seth Rosenblatt/CNET)
(Credit: Chart by Seth Rosenblatt/CNET)

*JSGamebench was conducted by Facebook developers. The test was included because it's a publicly available test of real-world gameplay, though we opted to use Facebook's published data for simplicity's sake. The hardware acceleration using WebGL results were not included because only Firefox 4 and Chrome 11 were included in the test group, and Chrome 11 was not tested by CNET this round because it's still in beta.

(Credit: Chart by Seth Rosenblatt/CNET)
(Credit: Chart by Seth Rosenblatt/CNET)


Chrome 10 Internet Explorer 9 Firefox 4
SunSpider 0.9.1 (ms) 336.20 250.60 292.37
Kraken (ms) 8,806.30 15,606.77 7265.13
V8 v6 (higher is better) 5,173.67 2,235.33 3540.33
JSGamebench 0.3* (higher is better) 322.00 1,156.00 1,482.00
Boot time (s) 26.22 21.86 17.80
Memory (kb) 390,532 205,616 148,020

Though the competition is extremely close in some cases--especially JavaScript rendering--Firefox 4 is strongly favored by HTML5 processing, boot time, and memory usage. Overall, I'd judge from these results that Firefox 4 is the winner this time around.

Chrome, however, is absolutely killing it on Google's V8 benchmark. Expect the next version of Chrome to perform much better on the JSGamebench test, once hardware acceleration has been fully enabled. You currently have to toggle a few switches in about:flags to get it all. Also expect Chrome's boot time and memory performance to improve--Google has said it plans to spend more time working on Chrome's memory hogginess in the coming versions.

Given the renewed resurgence in Internet Explorer, it's also hard to imagine that the IE development team isn't already working on making the browser better.

Also of interest is that the SunSpider results are extremely close. The gulf between 250 milliseconds and 290 milliseconds is just not going to be that detectable by the average person.

How we tested
Our test machine was a Lenovo T400, with an Intel Core 2 Duo T9400 chip running at 2.53GHz, with 3GB of RAM, using Windows 7 x86. We used four publicly available tests: WebKit SunSpider 0.9.1, Mozilla Kraken 1.0, Google V8 version 6, and JSGameBench 0.3. All tests except for JSGamebench were conducted using a "cold boot" of the browser, that is, both the computer and the browser being tested were restarted before each test. Each test was performed three times, and the results you see are the averages. Browsers had all extensions and add-ons deactivated for the tests.

We opened five Web sites for all tests, in addition to any test site. These were: talkingpointsmemo.com, aol.com, youtube.com, newyorktimes.com, giantbomb.com, cnettv.cnet.com.

The boot time benchmarks were conducted by manually starting a stopwatch when clicking on the browser's taskbar icon, and then hitting stop when the last tab's resolving indicator stopped rotating. One half-second was subtracted from Internet Explorer 9's pre-averaged times to account for the extra time it took to hit the Reload previous session link, since the browser doesn't support that feature the way Firefox 4 and Chrome 10 do.

The memory test was conducted by opening the aforementioned set of tabs and looking at Google Chrome's memory manager. You can access it by typing "about:memory" into the Chrome location bar. The figure we used is the Private Memory, which only totals memory used by the browser that's not shared by other processes. It's also useful because it tallies all of Chrome's open tab memory usage into one convenient number.

cnet.com

Moveable feast: iPad 2 or MacBook Air?

Here's a dilemma whose answer is potentially rife with geeky politics. Should I buy a 2010 MacBook Air or an iPad 2? Both offer a veritable mobile feast of form and function.

To set the stage, you want to make the move to the 11.6-inch, 2.3-pound MacBook Air (MBA), but you have a hankering for the spanking-new 1.3-pound iPad 2, as well. Because money doesn't grow on trees, you have to make a choice. Which ultraportable device will it be?

I would submit that it's not an easy choice. Of course, the iPad 2 is cheaper, but it's hamstrung by its very essence: a glorified smartphone. On the other hand, its finely tuned multitouch interface makes it great for media consumption, and it's instantly usable anywhere because of the built-in 3G and feathery weight.

Here are a few big-picture items to consider. For the record, I have both a MacBook Air and iPad and use both every day.

3G: In this respect, the MBA is not the iPad's equal. The iPad 2 is offered with both Verizon and AT&T 3G. But wait. Apple may be addressing this. A recent patent filing by Apple shows a MacBook with an interesting 3G antenna, akin to the MagSafe connection on MacBooks (see graphic below).

MacBook Air

MacBook Air

(Credit: Apple)
iPad 2

iPad 2

(Credit: Apple)

Media consumption: The iPad 2 is, in many user scenarios, superior to the MBA for browsing and media consumption because of the multitouch interface. Moreover, all of that has gotten even better with the iPad 2 owing to, among other things, the dual-core processor and improved graphics silicon.

Productivity: The iPad is not designed to be a productivity tool and does not come with a full-blown Mac OS X or full-blown OS X applications.

I'll offer a few of salient examples. On the 11.6-inch MacBook Air with the full-blown OS X you can run handy little programs like Parallels, which lets you run Microsoft Windows. And, of course, you have the ability to run programs like Microsoft Office and Adobe Photoshop. (Yes, the larger MacBook Pros are more suitable for Photoshop). On the iPad, you have to settle for less-than-satisfying app store productivity substitutes.

A 3G/4G MacBook may be in the works. A patent granted to Apple appears to be a MagSafe-like antenna.

A 3G/4G MacBook may be in the works. A patent granted to Apple appears to be a MagSafe-like antenna.

(Credit: Patently Apple)

Price: The final arbiter is often price (mixed with the allure the iPad 2 now has: it seems to be sold out everywhere and everyone seems to want one).

The least expensive MBA is $999, while the most expensive iPad 2 is only $829. And most consumers, of course, opt for the even cheaper 16GB iPad 3G for $629 or the Wi-Fi only version for $499.

On price alone, it's no contest for many people.

Verdict: The quick-and-dirty verdict... on my bang-for-the-buck index the MacBook Air wins. In short, it's the best of both worlds--about as close as a featherweight clamshell laptop can get to an iPad.

You get both productivity software and great browsing and media consumption all in one device. And, lest we forget, it's a lot faster than the iPad. Intel processors crush the iPad's silicon in any performance benchmark. And this will be even more compelling when Intel's newest Sandy Bridge processors are added to the Air.

Both are great devices, but it comes down to one being more versatile than the other without being a lot more expensive.

Google begins testing Google Music internally

Welcoming Google to the party: At the 2009 Vevo launch party, Google CEO Eric Schmidt (center) visited with Doug Morris (left), the then CEO of Universal Music, and Rolf Schmidt-Holtz, former CEO of Sony Music.

(Credit: Greg Sandoval/CNET)

Google has begun testing Google Music internally, a sign that the much anticipated service is nearly ready to launch.

Employees at the online behemoth have begun a process commonly referred to in Silicon Valley as dog-fooding, in which employees try out a new service or product, music industry sources told CNET.

Two weeks ago someone writing at the XDA Developers forum claimed to have accidentally discovered Google Music after installing the Honeycomb version of the Android operating system on a phone. Turns out, that was indeed a working version of the service, the music industry insiders said, adding, however, that the final version could be much different.

Google did not respond to an inquiry from CNET about Google Music.

Technologically speaking, then, Google Music--a streaming service users would access from Web-connected devices--appears close to being ready. However, the sources said the actual launch is being held up by the lack of one vital component. Music.

Google managers told counterparts at the top four record companies last year that they hoped everything would be in place for a launch by late 2010, sources said. More recently, Google tentatively planned to demonstrate the service earlier this month at the South by Southwest conference.

Negotiations with at least some of the top publishers and with the four largest record labels are ongoing, according to sources. The delays are largely due to the complexity of the subject matter. Google is after cloud music rights and not just for songs acquired from Google Music.

Related links
Study: Streaming music use to explode in five years
Sony's Qriocity aims to put Connect, iTunes behind
• 'Steve Jobs once nixed my music-subscription pitch'
Spotify hits 1 million subscribers; U.S. still out

CNET and others have reported that Google is negotiating for the right to store users' existing music libraries on the company's servers, the sources said. According to a report in Bloomberg this month, the labels are in similar discussions with Apple about cloud music, or music stored on third-party servers rather than on one's personal computer or other device.

Licensing rights for digital lockers of this sort is largely uncharted territory for the labels. There are no templates for these kinds of deals lying around and the record companies want to move cautiously as they assess Apple's and Google's plans.

What's certain is the labels want Google to join the digital-music fray. The possibility that an iTunes competitor of Google's caliber will soon hit the scene has music industry executives giddy.

The past year, digital music has stagnated. All the sector's excitement and promise seemed to seep out starting two years ago when the second wave of iTunes challengers began to disappear.

Imeem, Lala, SpiralFrog, Ruckus, Project Playlist, MySpace Music, Zune--they followed AOL Music, Urge, and Yahoo Music into oblivion or irrelevancy. They all took their whacks at the fearsome combination of Apple's software, hardware, and music store, and all lost. It remains to be seen what will come of Sony's new Qriocity streaming-music service.

Against such a force as iTunes, it can't hurt to have a challenger come in that's of equal size. Google is one of the most powerful advertising companies of all time and has a history of providing consumers access to sought-after and cheap content. Unlike many past so-called iTunes killers, Google can also combine a digital-music service with popular hardware (Android-powered phones).

Let's also not forget that Google has already seen some success in digital music. YouTube's music videos, which are ad supported and free to viewers, have become a popular way to discover new songs.

It's anybody's guess as to when Google Music might finally launch. Unveiling it could make for a nice opening act for incoming CEO Larry Page, who takes over in April. Otherwise, I'm guessing we might see the service in May, at the company's I/O conference.

Apple patents glasses-less 3D projection

A diagram of how Apple's proposed 3D projection system would work.

A diagram of how Apple's proposed 3D projection system would work.

(Credit: U.S. Patent and Trademark Office)

It's not that much of a surprise that Apple thinks watching 3D content with plastic glasses is dumb.

And the company that's all about sleek, cool, and simple has actually been granted a patent on a method of projecting a 3D image that can be perceived properly without glasses.

The system would work like this: each pixel would be projected onto a reflective, textured surface, which is then bounced into a viewer's left and right eye separately, producing the 3D, or stereoscopic, effect. it would sense the locations of both eyes of the each viewer, so multiple people could watch from a variety of angles.

The goal of the technology they've cooked up is "inexpensive auto-stereoscopic 3D displays that allow the observer complete and unencumbered freedom of movement," according to the patent application the Patent Office granted yesterday. In other words, 3D displays should have no need for special glasses, and viewers shouldn't be limited by viewing angle, or be forced to sit and not move in order to see the 3D effect.

Interestingly, the patent breaks down why they think current offerings for glasses-free 3D aren't good enough, including parallax barrier, volumetric, and hologram.

A parallax barrier display, which is what is used in some auto-stereoscopic phones and likely the Nintendo 3DS, uses one liquid crystal display layered under another. Each has tiny stripes that will hide certain pixels so that some are only visible to your left eye, while others will only be seen by your right eye. In that way, each eye gets its own image, producing the illusion of 3D without the need for glasses.

Toshiba and Sharp both have prototype glasses-less 3D TVs and expect to begin selling them in Japan by the end of the year. Toshiba's method is to use a fast, powerful processor to take a 2D image and simultaneously create nine images of it from nine different directions, in real time, and display it on a high-definition LED TV.

Apple says those aren't good enough because of the processing power needed for the hologram style of Toshiba and Sharp, and the limits on movement or more than one viewer with parallax. "A need still remains for highly effective, practical, efficient, uncomplicated, and inexpensive autostereoscopic 3D displays that allow the observer complete and unencumbered freedom of movement," the patent application reads.

Of course, like any patent, this doesn't mean we should expect an Apple-branded 3D projector anytime soon. The original patent was applied for in 2006, and these are the kinds of technologies that tech companies like to keep in their back pocket, just in case.

Intel smartphones are on the way--again

Intel is getting ready to make a long-belated entry into the smartphone market with a new-and-improved chip. But the usual questions linger.

A much-ballyhooed Intel-based phone from LG never materialized. Will one this time around?

A much-ballyhooed Intel-based phone from LG never materialized. Will one this time around?

(Credit: LG)

The most obvious ones are: Will it appear in a phone that is groundbreaking enough to entice buyers? And will this finally usher the world's largest chipmaker into one of the world's largest chip markets?

The answers are hard to come by--Intel is saying little about the chip, due later this year, or about customers at this point--though the trends are clear. Market researcher IDC said in February that vendors shipped about 101 million smartphones during the fourth quarter of 2010, surpassing, for the first time, the 92 million PCs shipped during the same period.

But Intel's reticence is understandable: it doesn't want to announce the chip without real phones in tow. Its current version of a chip slated for smartphones ("Moorestown") never found any top-tier takers in the phone industry, despite promises in 2009 that devices were in the works.

An LG phone that was preannounced two years ago never appeared. And Nokia's new alliance with Microsoft means a previously-announced Intel-centric partnership is not a priority. Those are mistakes Intel doesn't want to repeat--which may also have been contributing factors to this week's departure of the executive who headed up Intel's smartphone chip business.

"They understand the boy-who-cried-wolf reputation [they've incurred], so they are really trying to coordinate chip announcements and [phone maker] announcements so they'll be taken seriously," said Mike Feibus, principal analyst at TechKnowledge Strategies, a marketing research firm.

The description Intel currently provides of the chip is only about 30 words. "Medfield is Intel's smartphone chip manufactured on the company's leading-edge 32 [nanometer manufacturing] technology. It will deliver high performance and competitive low power."

That vague description could imply a lot, however. Though Intel has not yet succeeded in making the kind of ultra-power-efficient chips required for smartphones, the company is arguably the world's premier chip manufacturer and building a low-power but very powerful processor is certainly a feat it's capable of. Competitors like Nvidia--whose chips currently power high-end smartphones from LG and Motorola--and Qualcomm do not make their own silicon and must compete to get silicon from the same manufacturing source.

Important aspects of the silicon are the same, too. For example, the core of Nvidia's chip--based on a design from U.K.-based ARM--is essentially identical to ARM designs now being offered by rivals like Texas Instruments or Qualcomm.

While this provides standardization for Android phone makers, it provides little wiggle room for chip differentiation. That's not the case for Intel's chip, which uses a proprietary in-house design built with in-house manufacturing facilities.

"Moving the smartphone lineup to their leading-edge process plays a big role in making Medfield competitive," said Feibus.

But others have doubts about how serious Intel is about chip designs in this area and how willing it is to tap into the meat of its most cutting-edge manufacturing tech, which is allocated mostly to its much more lucrative laptop PC silicon--a market it comfortably dominates with little competition.

"In order to be competitive, Medfield should be 22 nanometer," said Linley Gwennap, principal analyst at chip consulting firm The Linley Group, referring to Intel's most advanced manufacturing tech, which is due later this year.

"Intel's going to be doing 22 nanometer PC products at the end of this year [but] they're not using their leading edge technology on the [Medfield] stuff," said Gwennap, who believes that Intel should abandon the standard practice of using lagging-edge technology for consumer silicon.

Another question is whether Intel will immediately crank out a dual-core processor--a specification that has become de rigeur for high-end smartphones from Motorola and is expected for upcoming Apple iPhones. "They're focusing on cutting power in this release (Medfield). So it's going to be hard for them to do anything that increases power," added Gwennap, who thinks it will be single core initially.

And Intel is still a long way from becoming a well-rounded phone chip supplier like Qualcomm, which supplies the entire gamut of phone chips, from the most pedestrian feature phones to the slickest smartphones and tablets. Though the wireless tech Intel acquired this year from Infineon should help it compete against cell phone chip stalwarts, it provides little more than parity.

Finally, let's not forget that Intel doesn't make the end product. Companies like LG--which is rumored to have a Medfield product in the works--do. And they are the final arbiters of the phone's design and interface, the two features that consumers key in on.

Medfield-based phones are expected midyear. Which means by the end of this year we should know whether Intel is in the running to be a major manufacturer of mobile phone chips or will remain for the foreseeable future what it has always been: PC processor supplier to the world.

Nintendo 3DS (Cosmo Black)

The good: The Nintendo 3DS provides an impressive 3D gaming experience without the need for special glasses. There's a 3D effect slider, it shoots and displays 3D photographs with its dual back-facing cameras, and it has a single front-facing camera. The 3DS comes preinstalled with a bevy of software and StreetPass and SpotPass services, and it comes with a drop and charge dock. The eShop, including GBA Virtual Console, Internet browsing functionality, DSiWare transferring, and Netflix support, is coming in May.

The bad: The launch lineup is lackluster, and the disappointing low-resolution lenses provide grainy photos. The 3D effect can cause headaches for some, and it can "snap out" due to sensitive viewing angles and games that encourage movement. The 3DS has a very short battery life, and most Internet functionality isn't activated at launch. It's also expensive and may not provide enough value and functionality for those looking for an all-in-one device.

The bottom line: Though it's a bit pricey, the Nintendo 3DS successfully offers a glasses-less 3D experience that needs to be seen to be believed. A weaker-than-usual launch lineup and some inactivated online features dampen its launch, but the future certainly looks bright.

The Nintendo DS and the many iterations that followed have combined to sell approximately 145 million units worldwide since the original debuted in 2004. There's no debating, the DS is the most successful portable console ever made and is neck and neck alongside the PlayStation 2 as the best-selling console overall.

With such an accomplishment achieved with the DS, Nintendo really had its work cut out when it came time for a successor. At E3 2010, the world found out just what Nintendo had up its sleeve with the introduction of the Nintendo 3DS. The company hailed the device as the first portable console to ever display a 3D image without the need for special glasses.

We've been getting a healthy amount of hands-on time with the 3DS since the start of 2011 and have put the system through its paces. It's certainly an impressive piece of hardware, and at times the 3D effect is simply dazzling. Though there are a few gripes we'll discuss, and a lackluster launch lineup, overall it does appear that the 3DS will be a worthy successor to the original DS franchise when it releases in North America on March 27.

It goes without saying that the portable gaming landscape has drastically shifted since the original DSes were released, with some serious competition coming from the iPhone, iPad, Android, and other mobile platforms--though we can't recall any Nintendo employee or PR representative ever muttering the word "Apple." While touch-screen gaming is certainly a different experience than conventional button-based applications, the public has embraced the former with open arms thanks to its practical and economical advantages.

With the 3DS, Nintendo is offering a $250 gaming-focused device that features limited functionality beyond just games, which may not be as easy a sale as it was, say, five years ago. It's becoming increasingly important to offer some sort of all-in-one solution, and while there are plenty of extras inside (and coming down the road), the 3DS won't be making phone calls anytime soon. That said, we still think there is a market for the unique, intimate, and noncasual experience that big-budget portable video games can offer players of all ages.

Any comparisons to the last DS generation in our review will be aimed at the DS Lite, primarily because the two are so similar in design. We'd be shocked if the 3DS didn't see its fair share of upgrades and redesigns, so we'll compare those models with their DS brethren when the time comes. Of course it's safe to say that someone coming from a DSi XL will certainly feel like the 3DS' screens are tiny, when in fact they're almost identical to the DS Lite's.

Features
The Nintendo 3DS packs in a hefty number of features in addition to its ability to play 3D games. It's Wi-Fi-capable and compatible with 802.11 b/g interfaces, backward-compatible with Nintendo DS games, and has dual back-facing and single front-facing cameras in addition to a microphone. It can take and view 3D photos as well as play 3D video. We should note, though, that older DS games don't play in 3D when used with the 3DS.

It's also the first Nintendo portable to sport an analog stick and feature both a gyroscope and a motion sensor.

Design
The Nintendo 3DS resembles the DS Lite in almost every way, save for a few details. It measures 0.83 inch high by 5.3 inches wide by 2.9 inches deep, and weighs in at about 8.28 ounces, which is nearly identical to the DS Lite's specs. Even the lower screens appear the same size, with both coming in at about 3 inches. The 3DS' top screen is wider than the DS Lite's and sports a 3.53-inch diagonal display with a resolution of 800x240 pixels (where 400 pixels are allocated to each eye for the 3D effect).


A closer look at the 3DS when open.

It's first available at launch in Cosmo Black or Aqua Blue, but we'd be surprised if more colors didn't pop up by year's end. The 3DS' encasing seems to shimmer a bit in direct light, and the plastic coating is quite shiny. On the front lid sit two 0.3-megapixel cameras that allow for 3D photography. We'd be lying if we said the cameras are acceptable in size. At this price point, we really think anything less than 2 megapixels is a letdown--especially considering these cameras are the same size as what the DSi and DSi XL offered.

When closed, on the right side is a Wi-Fi switch. On the left are a volume slider and SD card slot (which already houses an included 2GB SD card).

Along the right hinge is an LED notification light that acts as a messaging center. It'll blink when there's a new message or if any StreetPass or SpotPass activity has occurred. More on both of these features a bit later.

Around back are the left and right shoulder buttons, an IR infrared port, the game card slot, housing for the collapsible stylus, and the AC charging and docking port.


A rear view of the 3DS.

When opened up, the 3DS still resembles the DS Lite in many ways, so we'll just cover what's new. To the left of the lower touch screen is an analog nub that Nintendo dubs the circle pad. Below it is the conventional D-pad (directional pad). Underneath the touch screen is the new location for the Select, Home, and Start buttons. To their right is the power button, which, when pushed, allows you to put the 3DS to sleep or shut it down completely. The headphone jack, power, and charging LED indicators all lie along the bottom of the unit.


Side by side, the 3DS and DS Lite look almost identical.

Up top is the wide 5:3 3D screen and to its right is the 3D slider. Here, you have the option of adjusting the overall 3D effect or removing it altogether. Above the 3D top screen is the third 0.3-megapixel camera that faces the user; it cannot shoot in 3D.

We couldn't help but notice that when opened, the 3DS' top screen does wiggle a little bit, unlike the rock-solid design of the previous DS line. It doesn't really compromise gameplay or 3D at all, but we felt it was worth mentioning.

The 3DS has internal storage, but it appears that space is reserved for system applications. We were able to save photos internally, but games were always saved on the SD card. We're not too sure of exactly how much storage is in there, either, but Nintendo says that information will be made available soon.


A stacked view of both consoles.

The 3D technology
The 3DS uses autostereoscopic 3D technology, which means two separate images are being displayed on the top screen when the device is in 3D mode. There is a certain "handshaking" that our eyes need to do to lock in the 3D effect, and when it does the result is truly eye-popping.

Instead of popping out, the 3D image feels like it goes deeper into the screen. The best way we've been able to convey the effect is by referring to those old Magic Eye images that required some eye-crossing to get 3D objects to appear. Not to worry, there's no eye-crossing going on here, though some titles we played definitely took a few seconds of getting used to, especially with the 3D slider maxed out. On rare occasions the effect was actually overwhelming, which had us jumping for the slider.

Judging from the six games Nintendo included with our review unit, our hands-on time at various events, and the AR Games preloaded on the 3DS, we think each title will have varying "sweet spots" for 3D intensity and playing distance. Of course the choice is ultimately up to the user, but don't be surprised if each game requires its own 3D adjustment. Furthermore, we wouldn't be surprised to find gamers turning 3D off altogether when playing titles that don't seem to benefit from the effect. Out of the games we played, Madden Football seemed to have no business being in 3D, so we switched it off. The 3D won't give the player any real advantage in-game, it just enhances the experience.

The biggest question on everyone's mind has got to be whether the 3D mode makes the user dizzy or sick. In our experience we never felt nauseated, but that's not to say we didn't suffer an occasional headache from maxing out the 3D. Of course each player will have his or her own reaction to the system--so while an 8-year-old might have absolutely no negative side effects from playing, a 75-year-old might suffer a different fate (or vice versa). Regardless, any undesirable consequences can be eliminated by turning the 3D mode off.

Another drawback to using the 3D mode is that people can't watch you play (for instance over your shoulder). Sure, this isn't a deal breaker by any stretch, but it does eliminate the chance for more than one person to experience the illusion simultaneously.

That aside, it's also a bit too easy for the 3D effect to snap out of sync when playing alone. Because there seems to be such a sensitive viewing angle for 3D to work, we occasionally found ourselves falling out of range. This was demonstrated far too often with games that require a lot of button mashing--specifically Super Street Fighter IV: 3D Edition in our experience--and titles that require the movement of the actual unit itself. We definitely think the motion and gyro sensors are welcome additions, but occasionally bittersweet in practice.

While it's seemingly safe to use, Nintendo does not recommend having 3D turned on for users under the age of 7. There are also plenty of safety warnings littering the box, and instruction manuals about prolonged usage of the 3DS, with Nintendo recommending a 10-minute break for every 30 minutes played in 3D.

System software
The 3DS' system software resembles that of the last generation's, but we feel it's laid out much better this time around. Everything seems to be placed logically, and there's a nice amount of customization offered.

We really like that you can suspend a game or application by hitting the Home button. This will transport the player back to the Home screen at any time, where most settings are still accessible, including the ability to make game notes. If a player wants to switch games or apps, the suspended program must be closed.

The Home screen offers immediate access to a handful of features. The top of the screen provides one-click jumping to brightness settings, tile/channel layout, game notes, friends list, notifications, and the Web browser (which at this time is not available for use). An instruction manual is also available for select software, which will pop up in the lower-left-hand corner when applicable.

In terms of actual software, the 3DS comes preinstalled with the following:

  • • AR Games: Six cards come packed inside the 3DS box for use with AR Games, the 3DS' augmented reality app. Using the outward-facing cameras, the 3DS can recognize these cards lying on a flat surface and then superimpose a minigame on screen. This is definitely one of the first games to show off to friends, as the wow factor here is really high. There's a decent amount of processing going on, so the frame rates aren't stellar, but nevertheless it's truly an impressive use of the hardware.

  • • Nintendo 3DS Sound: Similar to the DS-branded sound app, this allows the user to create and record audio. It'll also play music (.mp3, .m4a, .3gp) that can be loaded onto an SD card.

  • • Camera: Photos can be taken via the front- or back-facing cameras, though 3D photography can only be done with the dual back-facing cameras. Gone are the camera effects from the DSi, but new 3D ones are available. The 3D photo taking is a lot of fun and works well, though the low-resolution lenses have trouble in low-light situations (even with the low-light filter on). Photos are almost always too grainy and really feel behind the times.

  • • MiiMaker: Similar to the Wii's Mii interface, MiiMaker allows you to create avatars for use with various software and games. Miis can be made from scratch or with the help of a photograph. In our testing, the photo-to-Mii creation was surprisingly accurate. A Mii can also be given a QR icon for other 3DS consoles to snap a photo and import the Mii directly onto the system.

  • • Mii Plaza: Using the StreetPass feature, users have the option to "invite" other Miis residing on 3DS consoles that are in close physical range. Miis will automatically transfer over and live in the Mii Plaza.

  • • Download Play: Featured in the last generation of the DS, Download Play allows for game sharing with other local consoles. This feature is also backward-compatible with older Nintendo DS consoles. Each game has its own varying level of Download Play compatibility.

  • • Face Raiders: Another preinstalled game, Face Raiders is a minigame that superimposes a photograph taken at the start of a session and has the user shoot enemies that sport his or her own face. This also has augmented-reality elements and requires the player to physically turn 360 degrees to look for flying enemies and objects.

  • • Activity Log: Essentially the 3DS' diary, the Activity Log records various statistics such as how many games have been played, how long they've been played, and even the number of steps a user has taken in a given day using a pedometer feature. Play Coins are rewarded for every 100 steps taken, which can then be cashed in for in-game items, Mii Plaza perks, AR Games, and more.

Online
Other than Internet play, most of the 3DS' online functionality has not been activated yet. Nintendo says these features will be activated in future software updates. This is a shame because we really wanted to try out the Virtual Console that Nintendo has told us will feature Game Boy games, Game Boy Color games, classic titles remade in 3D, and more. Instead of Nintendo Points, players will be able to pay directly for items in the eShop when it launches in May. Apps other than games and demos will be available, including support for Netflix. Since the 3DS also can play 3D video, we'd imagine some sort of marketplace offering content from various networks and studios as well.

Setting up an Internet connection is much less painless on the 3DS than on past DS units. The 3DS is compatible with 802.11 b and g interfaces on the 2.4GHz band. We easily searched for access points, entered our password, and connected in under a minute. Multiple SSIDs can be saved on the 3DS, and the console will switch connections when they are in range.

http://reviews.cnet.com/

Friday, March 25, 2011

Two-deal Tuesday: A 42-inch HDTV and a dirt-cheap first-person shooter (PC)

It's Tuesday, right? That means it's the perfect day to indulge my love of alliteration and toss out a twofer. Also, I couldn't decide which of these two items was the "winning" deal, so I'm giving them equal time.

First up: TV deals seem to be on the rise these days--meaning prices are falling. Today only, Dell has the Sharp LC42SB48UT 42-inch LCD HDTV for $444.99 shipped (plus sales tax in some states).

The Sharp LC-42SB48UT offers 42 inches of LCD goodness for just $445.

The Sharp LC-42SB48UT offers 42 inches of LCD goodness for just $445.

That's a crazy-good price on a 42-inch TV, especially when you consider that the average 32-incher still sells for around $400.

The LC42SB48UT (Sharp has the sexiest product names, no?) may be last year's model, but it still delivers where it counts. The panel has 1080p resolution, four HDMI ports, two component-video inputs, and a VGA input in case you want to pair it with your media center (though HDMI is definitely better for that).

CNET hasn't reviewed it, but the handful of user reviews at Dell are overwhelmingly positive.

Fight the Taliban in EA's gritty Medal of Honor, on sale for just $7.50.

Fight the Taliban in EA's gritty Medal of Honor, on sale for just $7.50.

(Credit: EA)

Next, want to indulge your itchy trigger finger? Today only, the IGN PC Store has Medal of Honor (PC) for just $7.50, a huge savings (it regularly sells for $30). As you've probably guessed, this is the download version.

Update: Sigh. Looks like the deal ended already. I'm getting really sick of vendors not listing the expiration dates/times for these offers. All that does is tick people off (myself included).

Though not as widely praised as Call of Duty: Black Ops, which debuted around the same time last fall, Medal of Honor offers blistering first-person (and multiplayer) action set in Afghanistan. GameSpot's review has all the details.

That's a smokin' deal on a game that's barely a few months old, and you can bet I'll be firing up my download right after I finish firing off this post. Game on!

iPhone 5 rumors again claim NFC, A5, big screen

Another day, another iPhone 5 rumor. This time it comes from the China Times (translated), which is claiming that a prototype of Apple's next iPhone is already in the trial stages of production and will be packing a slightly larger screen, a Near Field Communications (NFC) chip, an A5 processor, and a tweaked antenna design that will combat attenuation when it arrives later this year.

The news, which was picked up by GadgetsDNA, comes following months of on-again, off-again news that Apple is exploring NFC in its products, with a larger goal of building out a payment network that will let consumers use their phones to pay for purchases at retail locations. Competitors like Google have already begun supporting NFC in the Android OS, with hardware makers like Samsung and Nokia having shipped NFC-enabled devices. Meanwhile, the payment tools that will find a place at retailers are being readied.

Guesses that Apple intended to drop an A5 processor into the next iPhone began almost as soon as the chip was introduced with the unveiling of the iPad 2 at the beginning of this month. Shortly following the release of iOS 4.3, crafty code sniffers were also able to find mentions of the processor as part of the build for a yet-to-be-announced device in the iPhone family.

This is also not the first time there have been murmurs about a new antenna design. Readers might remember the iPhone 4 antenna became the center of attention shortly following the phone's release, after a number of tests confirmed that signal strength could be affected by gripping the phone. Apple responded by holding an event to share data about the issue and demos of it happening to other smartphones, as well as to announce a program that would provide iPhone 4 buyers with a free case, or a return of the device. The company then made slight tweaks to the exterior, wraparound antenna between the GSM and CDMA versions of the iPhone; expectations remain that the design for the next iPhone will continue that trend.

As for the larger screen, the China Times report builds on a story in Digitimes from mid-February claiming that the iPhone 5 would sport a 4-inch screen, adding a half inch to the existing 3.5-inch display that has remained constant throughout all four generations of the iPhone. The validity of this rumor was further strengthened a few weeks later, with a purported 4-inch screen part showing up on a Chinese reseller's Apple parts site.

Along with the iPhone 5 rumors, the China Times also adds that Foxconn parent company Hon Hai Precision Industry plans to expand its operations into Sao Paulo, Brazil, specifically for the creation of products for Apple. That facility is said to be opening in 2013. The closer proximity to the U.S. could make for a significant change in shipping of products to the States and South American countries, as well as help keep up with some of the demand for products like the iPad 2, for which Apple now lists a lead time of 4 to 5 weeks for new orders.

 
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